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Everdell was a five-year design process driven by the goal of combining two different genres (worker placement and tableau-building) into a streamlined experience that was easy to learn and teach, but also deep and rewarding.
In summary, gameplay for Everdell is as follows: On your turn, you may either place a worker or play a card.
Placing a worker allows you to gather resources to play cards, draw more cards into your hand, or other various actions which will benefit you in different ways.
By playing cards, you are building your own city which will consist of Critters and Constructions. Constructions are played by paying the raw resources, and Critters are played by paying berries--or a Critter can be played for free if you have their corresponding Construction already in your city.
Best game experience: 1-4 players
Game Time: 20 min/player