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Cry Havoc Aftermath

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The war has raged for far too long. Four armies converged, fighting for the precious crystals, and none has given up any ground. Fighting has made extraction difficult. The planet continue to provide valuable resources, and so, the forces remain. Battling for control. With no sing of ending the struggle, all four factions have developed new tactics and technology to further their advantage.

 

New addition: Universal Structures

Aftermath expansion includes new universal structures, such as victory points generating Propaganda Center, crystal placing Geological Scanning Center and card drawing AI Servers, which will give you universal bonuses and advantages.

 

New addition: Faction Structures

Your army never was more powerful, more determined and closer to ultimate victory. These new Faction Structures include units transporting Choppa (which allows you to Get to da choppa!) for the Human Army, prisoner exploiting Psycho-Chamber (which will let you get psyched) for the Machine Army, crystals turbo harvesting Turbo Harvester for Pilgrim Army and movement slowing Swamp Fields for Trog Army.

 

New addition 4 Leader Boards

Four great leaders for your armies, such as Human Col. E Rose, Machine Omega Brain T-14, Pilgrim Mystic or Trog Ashlas Chief who will not only increase number of your tactical options, but will prove quite useful at managing your skills and structures.

 

New addition: Scoring Events

Additional ways to score points with new scoring events cards, such as Probe Reports and Training Alarm!

 

Rating: 7.85

2-4 players

Best game experience: 4 players

Age: 10+

Game Time: 90-120 min

Base game: Cry Havoc

Expansion: